function savegame_getdesc() return {
		scene="town_inn_dream",date="mar 20 11 dom",time="10:02:05",playtime=2176.022461,difficulty="normal",lastscene="town_inn"} end
function savegame_get()
local sg = {
	inventory = {
		{
			snd_take = "data/items/common/lantern_take",
			scene = "cottage",
			slot = 1,
			alpha = 255,
			desc = "common/lantern",
			image = "data/items/common/lantern_icon",
			snd_leave = "data/items/common/lantern_leave",
			mesh = "data/items/common/lantern",
			name = "lantern",
		}
,
		{
			snd_take = "data/items/hovel/dreadens_capsule_take",
			scene = "cottage",
			slot = 2,
			index = 1,
			batterylevel = 97.238510131836,
			desc = "items/hovel/flashlight_t",
			trigname = "flashlight",
			image = "data/items/common/flashlight_icon",
			snd_leave = "data/items/hovel/dreadens_capsule_leave",
			alpha = 255,
			name = "flashlight",
			takedesc = "items/hovel/flashlight_t",
			mesh = "data/items/common/flashlight",
			repeatable = true,
		}
,
		{
			snd_take = "data/sound/sfx/standart/papers/page_turn_02",
			scene = "cottage",
			slot = 3,
			order = 2,
			alpha = 255,
			desc = "items/cottage/envelope_t",
			image = "data/items/cottage/envelope_icon",
			snd_leave = "data/sound/sfx/standart/papers/page_turn_02a",
			mesh = "data/items/cottage/envelope",
			name = "envelope",
		}
,
		{
			snd_take = "data/items/hovel/flash_take",
			scene = "cottage",
			slot = 4,
			alpha = 255,
			desc = "items/cottage/wallet",
			image = "data/items/cottage/wallet_icon",
			snd_leave = "data/items/hovel/flash_leave",
			mesh = "data/items/cottage/wallet",
			name = "wallet",
		}
,
	}
,
	lighttype = "lantern",
	score = 5829,
	flashlight_index = 1,
	_move_flags = {
		[4] = true,
		[1] = true,
		[3] = true,
	}
,
	thinking_slots = {
	}
,
	scenes = {
		town_station = {
			anim_townsfolk = {
				time = 3290,
			}
,
			tunnel_light1 = {
				rotation = "67.762,16.226,95.493",
				position = "-206.622,174.462,-75.529",
			}
,
		}
,
		["train_video/compartment"] = {
			anim_howard = {
				time = 2480,
			}
,
			anim_electric_pole = {
				time = 6271,
			}
,
			anim_game_camera = {
				time = 6245,
			}
,
		}
,
		intro_seq = {
			anim_creature_skin = {
				time = 7853,
				playing = true,
			}
,
			anim_handle = {
				time = 7853,
				playing = true,
			}
,
			anim_handle2 = {
				time = 7853,
				playing = true,
			}
,
			anim_doctor1 = {
				time = 7853,
				playing = true,
			}
,
			anim_operation_room_door = {
				time = 7853,
				playing = true,
			}
,
			anim_operating_light = {
				time = 7853,
				playing = true,
			}
,
			anim_doctor3 = {
				time = 7853,
				playing = true,
			}
,
			anim_stretcher = {
				time = 7853,
				playing = true,
			}
,
			anim_doctor2_skin = {
				time = 7853,
				playing = true,
			}
,
			doctor2 = {
				visible = false,
			}
,
			anim_doctor2 = {
				time = 7853,
				playing = true,
			}
,
			["anim_operation_room_door.2"] = {
				time = 7853,
				playing = true,
			}
,
			anim_ln = {
				time = 7853,
				playing = true,
			}
,
			anim_cam_entrance = {
				time = 7853,
				playing = true,
			}
,
			anim_creature_shape = {
				time = 7853,
				playing = true,
			}
,
		}
,
		town_inn = {
			candleholder = {
				rotation = "0.002,0.005,-0.003",
				position = "-104.481,59.566,-16.603",
			}
,
			inn_telephone = {
				rotation = "-0.002,0,0",
				position = "-107.434,59.172,-33.338",
			}
,
			luggage = {
				rotation = "117.728,0,-180.000",
				position = "-100.100,11.572,268.318",
			}
,
			["drawer_01.1"] = {
				rotation = "89.552,-0.001,0",
			}
,
			["drawer_02.1"] = {
				rotation = "0,0.001,0",
			}
,
		}
,
		cottage = {
			["chair_new_01.2.1"] = {
				position = "-0.001,-0.649,0",
			}
,
			tg_cloth = {
				enabled = false,
			}
,
			crate3 = {
				rotation = "-177.923,0,0",
				position = "112.786,-32.466,-319.860",
			}
,
			lantern = {
				visible = false,
			}
,
			tg_envelope = {
				enabled = false,
			}
,
			["chair_new_01.5"] = {
				position = "59.155,-417044192,-210.470",
			}
,
			["tg_pictureframe2.2"] = {
				enabled = false,
			}
,
			anim_camera_wakeup = {
				time = 42228.578125,
				playing = true,
			}
,
			crate4 = {
				rotation = "-2.174,0.013,-0.044",
			}
,
			tg_flash_light = {
				enabled = false,
			}
,
			wallet = {
				visible = false,
			}
,
			chair_new_01 = {
				position = "95.196,-417044320,212.476",
			}
,
			tg_sinister_idol = {
				enabled = false,
			}
,
			["chair_new_01.2"] = {
				position = "27.777,-417044320,-105.356",
			}
,
			anim_camera_loft_climb = {
				time = 18666.48046875,
			}
,
			tg_lantern = {
				enabled = false,
			}
,
			envelope = {
				visible = false,
			}
,
			cloth = {
				visible = false,
			}
,
			["chair_new_01.4"] = {
				position = "149.976,-417044192,-12.790",
			}
,
			flashlight = {
				visible = false,
			}
,
			tg_wallet = {
				enabled = false,
			}
,
			tg_cellar_door = {
				value = 0,
			}
,
		}
,
		town = {
			car = {
				visible = false,
			}
,
			tg_car = {
				enabled = false,
			}
,
			bookstore_light = {
				enabled = false,
			}
,
		}
,
		["train_video/comp_exterior"] = {
			["anim_train-carriage2"] = {
				time = 6307.6040039063,
				playing = true,
			}
,
			["anim_train-locomotive"] = {
				time = 6307.6040039063,
				playing = true,
			}
,
			["anim_train-carriage"] = {
				time = 6540.9350585938,
				playing = true,
			}
,
			anim_train = {
				time = 8407.5830078125,
				playing = true,
			}
,
		}
,
		town_inn_dream = {
			candleholder = {
				rotation = "-179.996,0.004,-0.003",
				position = "-264.026,64.504,-74.099",
			}
,
			tg_bedroom_door = {
				value = 1,
			}
,
			anim_closet_cover = {
				time = 726,
			}
,
			inn_telephone = {
				rotation = "179.997,0,0",
			}
,
			case_furniture = {
				rotation = "-180.000,0,0",
			}
,
		}
,
	}
,
	underlines = {
		horror_cutting = {
			{
				y = 34,
				x = 169,
				name = "bodiesinwoods",
				page = 1,
				w = 80,
				line = 0,
			}
,
			{
				y = 50,
				x = 33,
				name = "bodiesinwoods",
				page = 1,
				w = 248,
				line = 1,
			}
,
			{
				y = 66,
				x = 33,
				name = "bodiesinwoods",
				page = 1,
				w = 216,
				line = 2,
			}
,
			found = {
				bodiesinwoods = true,
			}
,
			clues = 1,
			secrets = 0,
		}
,
		envelope = {
			{
				y = 275,
				x = 317.5,
				name = "something",
				line = 9,
				w = 98.25,
				page = 1,
			}
,
			{
				y = 299,
				x = 35.5,
				name = "something",
				line = 10,
				w = 446.25,
				page = 1,
			}
,
			{
				y = 323,
				x = 35.5,
				name = "something",
				line = 11,
				w = 445.5,
				page = 1,
			}
,
			{
				y = 347,
				x = 35.5,
				name = "something",
				line = 12,
				w = 434.25,
				page = 1,
			}
,
			{
				y = 371,
				x = 35.5,
				name = "something",
				line = 13,
				w = 115.5,
				page = 1,
			}
,
			{
				y = 563,
				x = 404.5,
				name = "town",
				line = 21,
				w = 90.75,
				page = 1,
			}
,
			{
				y = 587,
				x = 35.5,
				name = "town",
				line = 22,
				w = 325.5,
				page = 1,
			}
,
			{
				y = 83,
				x = 80.5,
				name = "worms",
				line = 1,
				w = 123,
				page = 2,
			}
,
			{
				y = 347,
				x = 102.25,
				name = "connected",
				line = 12,
				w = 366.75,
				page = 2,
			}
,
			{
				y = 371,
				x = 35.5,
				name = "connected",
				line = 13,
				w = 117,
				page = 2,
			}
,
			found = {
				connected = true,
				worms = true,
				town = true,
				something = true,
			}
,
			clues = 4,
			secrets = 0,
		}
,
		inn_newspaper = {
			{
				y = 834,
				x = 530,
				name = "steam",
				page = 1,
				w = 296,
				line = 38,
			}
,
			{
				y = 850,
				x = 250,
				name = "steam",
				page = 1,
				w = 232,
				line = 39,
			}
,
			found = {
				steam = true,
			}
,
			clues = 1,
			secrets = 0,
		}
,
	}
,
	radialblurfx = 0,
	playtime = 2176.0224609375,
	helpstartup_delay = 0,
	story_secrets = {
		eaten_man = false,
		sculpt_room = false,
		suit = false,
		secret_loft = true,
		secret_room = false,
		homunculus = false,
		native_bust = false,
		karl_dead = false,
		ankh = false,
		monkey_paw = false,
	}
,
	helpglowing_time = 0,
	poison_timer = 0,
	tutorial_timers = {
		useitem3 = 200000,
		climb = 200000,
		underline5 = -1,
		leftclick4 = -1,
		underline3 = -1,
		combine3 = 200000,
		pushpull3 = -1,
		zoominout = -1,
		combine2 = 200000,
		useitem1 = 200000,
		useitem4 = 200000,
		pushpull2 = -1,
		rotate = -1,
		leftclick2 = -1,
		examine = -1,
		underline6 = -1,
		underline4 = -1,
		lightsource1 = -1,
		pushpull1 = -1,
		rightclick = -1,
		run = -1,
		jump = -1,
		useitem5 = 200000,
		lightsource2 = -1,
		underline1 = -1,
		leftclick5 = -1,
		combine1 = 200000,
		crouch = -1,
		underline2 = -1,
		leftclick1 = -1,
		useitem2 = 200000,
		leftclick3 = -1,
		thinking = -1,
		walk = -1,
	}
,
	hint_timers = {
		hintMachine = 20000000,
		hintHovel = 20000000,
		hintStethoscope = 20000000,
		hintBookPuzzle = 20000000,
		hintStones = 20000000,
		hintSteamPuzzle = 20000000,
		hintElevator = 20000000,
		hintInsects = 20000000,
		hintLibraryCover = 20000000,
		hintHenry = 20000000,
	}
,
	autoresearch = 2,
	used = {
	}
,
	motionblurfx = true,
	hints = 1,
	hint_stack = {
	}
,
	player = {
		plstate = "walk",
		planim_timer = 427,
		forced_time = 1000,
		step_index = 1,
		step_timer = 31.265846252441,
		running = false,
		jumping = false,
		force = 377.55679321289,
		forced_timer = 0,
		drag_snd = "data/sound/sfx/hits_drags/wood_drag4",
		enabled = true,
		force1 = 386.46612548828,
		obj_mass = 18.877840042114,
		force_level = 0,
		checkpoint = "",
		cantjump = false,
		crouching = false,
		fall_height = 0,
		crouch_time = 0,
	}
,
	thinking_items = {
		{
			items = {
				{
					image = "data/interface/brain",
					name = "something",
					category = "town",
					secret = false,
					title = "thoughts/town/keep_me_intact_t",
					desc = "thoughts/town/keep_me_intact",
				}
,
				{
					image = "data/interface/brain",
					name = "town",
					category = "town",
					secret = false,
					title = "thoughts/town/arkhamend_town_t",
					desc = "thoughts/town/arkhamend_town",
				}
,
				{
					image = "data/interface/brain",
					name = "worms",
					category = "town",
					secret = false,
					title = "thoughts/town/worms_feast_t",
					desc = "thoughts/town/worms_feast",
				}
,
				{
					image = "data/interface/brain",
					name = "connected",
					category = "town",
					secret = false,
					title = "thoughts/town/madness_and_me_t",
					desc = "thoughts/town/madness_and_me",
				}
,
				{
					takedesc = "thoughts/town/scream",
					image = "data/interface/eye",
					name = "scream",
					category = "town",
					desc = "thoughts/town/scream",
					title = "thoughts/town/scream_t",
					secret = false,
				}
,
				{
					image = "data/interface/brain",
					name = "bodiesinwoods",
					category = "town",
					desc = "thoughts/town/bodiesinwoods",
					title = "thoughts/town/bodiesinwoods_t",
					secret = false,
				}
,
				{
					image = "data/interface/brain",
					name = "steam",
					category = "town",
					desc = "thoughts/town/steam_power",
					title = "thoughts/town/steam_power_t",
					secret = false,
				}
,
			}
,
			open = true,
			title = "stages/town",
			name = "town",
		}
,
		{
			open = false,
			title = "stages/hovel",
			name = "hovel",
		}
,
		{
			open = false,
			title = "stages/loreid_mansion",
			name = "mansion",
		}
,
		{
			open = false,
			title = "stages/necropolis",
			name = "necro",
		}
,
	}
,
	poison_pos = 0,
	inn = {
		folk_count = 4,
		rm = "",
		seats = {
			["folk_sitting1.1"] = {
				cap2 = true,
				index = 0,
				goggles = false,
				seat = "folk_sitting1.1",
				cap1 = false,
				coat2 = false,
				pullover = false,
				shirt = false,
				hair = false,
				coat1 = true,
				beard = false,
				head = "old",
				tag = "reading",
			}
,
			["folk_sitting6.1"] = {
				cap2 = false,
				index = 1,
				goggles = true,
				seat = "folk_sitting6.1",
				cap1 = false,
				coat2 = false,
				hair = true,
				shirt = false,
				pullover = true,
				coat1 = false,
				beard = false,
				head = "2",
				tag = "passedout",
			}
,
			["folk_sitting4.1"] = {
				cap2 = false,
				index = 2,
				goggles = false,
				seat = "folk_sitting4.1",
				partner = 3,
				cap1 = false,
				coat2 = false,
				hair = true,
				shirt = true,
				pullover = true,
				coat1 = false,
				beard = false,
				head = "",
				tag = "sitting",
			}
,
			["folk_sitting4.2"] = {
				cap2 = true,
				index = 3,
				goggles = false,
				seat = "folk_sitting4.2",
				partner = 2,
				cap1 = false,
				coat2 = true,
				hair = false,
				shirt = false,
				pullover = true,
				coat1 = false,
				beard = false,
				head = "2",
				tag = "sitting",
			}
,
		}
,
		innkeeper_pos = "hanci_start",
		room_booked = true,
		settled = true,
	}
,
	day = 0,
	sendcam2dhs = "tg_frame2",
	scroll3d = true,
	flashlight_timer = 63001,
	camera = {
		rz = -3.9123310813238e-008,
		x = 72.45775604248,
		rx = -1.2947758436203,
		z = -4.8877882957458,
		ry = 0.70478081703186,
		y = 43.869342803955,
	}
,
	easter_eggs = {
		team = false,
		lovecraft_book = false,
		dw1_book = false,
		necro_book = false,
	}
,
	cluecounters = 1,
	game_scene = "town_inn_dream",
	town = {
		struggle_counter = 3,
	}
,
	glowfx = false,
	inventory_accessable = true,
	saveno = 10,
	last_scene = "town_inn",
	poison_level = -1,
	filename = "C:\Documents and Settings\Loretta\Documenti\Darkness Within 2\temp.",
	version = 0.05,
	light_opacity = 1,
	last_tg_clicked = "tg_bedroom_door",
	difficulty = "normal",
	fear_level = 0,
	light_equiped = true,
	compass_equiped = false,
	underlining = 1,
}

return sg
end
function savegame_triggers()
initnodetrigger('mainmenu')
initnodetrigger('town_station')
set_trigger_flags(g_triggers.town_station[2],'1101')
set_trigger_flags(g_triggers.town_station[3])
set_trigger_flags(g_triggers.town_station)
initnodetrigger('intro_seq')
set_trigger_flags(g_triggers.intro_seq)
initnodetrigger('train_video')
initnodetrigger('train_video/compartment')
set_trigger_flags(g_triggers.train_video.compartment[2])
set_trigger_flags(g_triggers.train_video.compartment)
initnodetrigger('train_video/comp_exterior')
set_trigger_flags(g_triggers.train_video.comp_exterior[2])
set_trigger_flags(g_triggers.train_video.comp_exterior)
initnodetrigger('cottage')
set_trigger_flags(g_triggers.cottage[2])
set_trigger_flags(g_triggers.cottage[3],'01111111')
set_trigger_flags(g_triggers.cottage[4])
set_trigger_flags(g_triggers.cottage[5])
set_trigger_flags(g_triggers.cottage)
initnodetrigger('town_inn')
set_trigger_flags(g_triggers.town_inn[2])
set_trigger_flags(g_triggers.town_inn[3])
set_trigger_flags(g_triggers.town_inn[4])
set_trigger_flags(g_triggers.town_inn[5],'10111')
set_trigger_flags(g_triggers.town_inn[6])
set_trigger_flags(g_triggers.town_inn[7])
set_trigger_flags(g_triggers.town_inn[9])
set_trigger_flags(g_triggers.town_inn)
initnodetrigger('town')
set_trigger_flags(g_triggers.town[2],'1101111111')
set_trigger_flags(g_triggers.town[3])
set_trigger_flags(g_triggers.town[4])
set_trigger_flags(g_triggers.town)
initnodetrigger('town_inn_dream')
set_trigger_flags(g_triggers.town_inn_dream[2],'011111')
set_trigger_flags(g_triggers.town_inn_dream)
set_trigger_flags(gtriggers,'111111111111111111111111111')
end
